Devin Brite
I'm a software developer specializing in backend development, infrastructure, and devops. I'm also interested in and have explored embedded firmware, rendering, and electrical engineering.
Experience
DevOps Engineer
Remediant, Inc. - San Francisco, California (Remote)
I oversaw our SaaS infrastructure, managing Kubernetes clusters and a range of AWS services.
Using Python and Terraform, I administered VLANs, deployed and configured application and logging stacks (ELK), and implemented monitoring and alerting systems to maintain SOC2 compliance.
Following a major outage I led an initiative to refactor our project infrastructure, breaking down the Terraform into isolated modules with clear dependency chains.
Full Stack Development Intern
ProGlove - Munich, Germany (On-site)
I developed the backend and infrastructure for ProGlove Insight - a platform which enables analysis of scans from ProGlove devices, used to optimize customers' manufacturing and logistics processes.
I designed, documented, and implemented Insight's API using Python and AWS Lambda for event processing, collection, and retrieval; IoT Core for MQTT message ingest; and S3 and DynamoDB for long-term storage and caching.
Additionally, I used CloudFormation to define and deploy Insight's infrastructure, and Golang to prototype a separate (unreleased) project.
Co-Founder
The Basement Makerspace @ Woodbine - Ridgewood, NY
As a co-founder of "The Basement" at Woodbine, I helped transform the unused basement into a vibrant hackerspace and I spearheaded the creation of the electronics lab. I actively contribute to 3D printer operations and maintenance, weekly events such as member meetings and open houses, and spontaneous space-improvement sessions.
Projects
I enjoy programming outside of work, and I'm always learning something new. In no particular order, some of my favorite personal projects are:
- Home Kubernetes Cluster[blog] // bare-metal k8s cluster (Kubernetes, Ansible, Terraform, ArgoCD)
- D&D Druid Cards // printable cards for druid spells (JavaScript, HTML, CSS)
- Particle Rendering Demo // rendering hundreds of thousands of unique sprites (WebGPU, GLSL, Rust)
- Pokemon // a semi-functional pokemon clone (Kotlin)
- Teensy 3.2 Firmware // cooperatively written firmware for the Teensy 3.2 (Rust)
- NeoPixel Driver // nop-based NeoPixel driver for the Teensy 4.x (Rust, Assembly)